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node_get_properties

Retrieve all properties of a specific node in a Godot scene, with optional inherited properties. Returns each property's name, value, and type.

Instructions

Get all properties of a specific node in a scene.

Category: Node

Args: project_path: Path to the Godot project directory scene_path: Path to the scene file (relative to project) node_path: Path to the node within the scene (e.g., "root" or "root/Player/Sprite2D") include_inherited: Whether to include inherited properties (default: False)

Returns: JSON containing the node's properties with their names, values, and types

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
project_pathYes
scene_pathYes
node_pathYes
include_inheritedNo

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, and the description does not explicitly state that this is a read-only operation. However, the verb 'Get' strongly implies it does not modify state. The description could be improved by stating it is non-destructive.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is concise: a one-line summary, a category, then an organized list of arguments with explanations, and a returns statement. Every sentence adds value with no redundancy.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's moderate complexity (4 parameters, 3 required) and the presence of an output schema (not shown), the description adequately covers inputs and output. It provides sufficient context for an agent to use the tool correctly.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters5/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema has 0% description coverage, but the description thoroughly explains each parameter (project_path, scene_path, node_path, include_inherited) with clear context and defaults. This fully compensates for the schema's lack of descriptions.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states 'Get all properties of a specific node in a scene.' It uses a specific verb 'get' and resource 'properties', clearly distinguishing it from sibling mutation tools like node_set_property or node_delete.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description does not explicitly state when to use this tool versus alternatives, but the purpose is clear enough that an agent can infer it is for reading properties, not writing or deleting. The lack of explicit exclusions is a minor gap.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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