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node_add

Add a node to a Godot scene by specifying type, name, parent path, and optional properties.

Instructions

Add a node to an existing scene.

Category: Node

Args: project_path: Path to the Godot project directory scene_path: Path to the scene file (relative to project) node_type: Type of node to add (e.g., Sprite2D, CollisionShape2D) node_name: Name for the new node parent_node_path: Path to the parent node (e.g., "root" or "root/Player") properties: Optional properties to set on the node

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
project_pathYes
scene_pathYes
node_typeYes
node_nameYes
parent_node_pathNo
propertiesNo

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided and description does not disclose side effects, error conditions, or prerequisites (e.g., scene must exist). Only states the basic action.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Front-loaded purpose, then category, then parameter list. While the parameter list is detailed, it is still concise and well-structured for the number of parameters.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Despite having an output schema, the description does not explain return values. It also omits prerequisites or context like needing a valid scene. Adequate but incomplete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

With 0% schema description coverage, the description provides meaningful explanations for each parameter, e.g., 'Path to the Godot project directory', 'Optional properties to set on the node', which adds value beyond the schema titles.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Clear verb+resource: 'Add a node to an existing scene.' Distinguishes from sibling tools like node_delete, node_duplicate, etc.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool vs alternatives. Sibling tools exist but no mention of when to prefer this one or when not to use it.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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