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project_setting_get

Get the value of any setting from a Godot project's project.godot file by providing the project path and setting key.

Instructions

Get a project setting value from project.godot.

Category: Project

Args: project_path: Path to the Godot project directory setting_key: The setting key (e.g., "display/window/size/viewport_width")

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
project_pathYes
setting_keyYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, and the description only states basic operation. It does not explicitly declare the operation as read-only, mention error handling (e.g., missing setting), or describe any side effects.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is extremely concise: one sentence for purpose, a category, and an args list. It is front-loaded and contains no extraneous words.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple getter, the description is adequate but could include context such as whether the project must be open or the expected return type (though an output schema exists). It does not cover potential error cases.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 0%, but the description compensates with clear explanations for both parameters: 'Path to the Godot project directory' and an example for the setting key. This goes beyond the schema's minimal type info.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Clearly states 'Get a project setting value from project.godot', specifying the verb, resource, and source. This distinguishes it from sibling tools like project_setting_set (which sets) and project_get_info (which gets project info).

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives such as project_setting_set or project_get_info. The description lacks prerequisites or context for invocation.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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