navigation_set_navmesh
Set a navigation mesh for a region in a Godot scene, optionally baking a new one from the current geometry.
Instructions
Set or bake a navigation mesh for a navigation region.
Category: Navigation
Args: project_path: Path to the Godot project directory scene_path: Path to the scene file (relative to project) region_path: Path to the navigation region node navmesh_path: Path to a saved NavigationMesh resource (optional) bake: Whether to bake a new navigation mesh (default: False)
Returns: Success message or error description
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| project_path | Yes | ||
| scene_path | Yes | ||
| region_path | Yes | ||
| navmesh_path | No | ||
| bake | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |