signal_disconnect
Disconnect a signal connection between two nodes in a Godot scene by specifying source, signal, target, and method.
Instructions
Disconnect a signal connection in a scene.
Category: Signal
Args: project_path: Path to the Godot project directory scene_path: Path to the scene file (relative to project) source_node_path: Path to the node that emits the signal signal_name: Name of the signal to disconnect target_node_path: Path to the node that receives the signal method_name: Name of the method to disconnect
Returns: Success message or error description
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| project_path | Yes | ||
| scene_path | Yes | ||
| source_node_path | Yes | ||
| signal_name | Yes | ||
| target_node_path | Yes | ||
| method_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |