spawn_nvidia_asset
Add NVIDIA catalog assets to the current USD stage using an exact asset_key. Place robots, props, conveyors, and equipment at specified positions, rotations, and scales for scene building.
Instructions
Spawn one catalog asset into the CURRENT USD stage.
Call list_nvidia_assets first to obtain an exact asset_key.
Robot keys create controllable articulations through the existing robot
handler. Props, conveyors, warehouse equipment, and vegetation are
referenced from verified NVIDIA USD paths and remain compatible with
transform_object, clone_object, and delete_object.
Args:
asset_key: Exact key returned by list_nvidia_assets.
prim_path: Optional absolute destination prim path. A unique path
under /World/Assets is generated when omitted.
position: Optional world [x, y, z].
rotation: Optional XYZ Euler degrees [rx, ry, rz].
scale: Optional [sx, sy, sz] multiplier.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| scale | No | ||
| position | No | ||
| rotation | No | ||
| asset_key | Yes | ||
| prim_path | No | ||
| command_id | No | ||
| idempotency_key | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |