configure_physics_body
Set up physics properties for a scene object by defining body type, collider approximation, mass, and density to enable realistic simulation.
Instructions
Atomically configure rigid/static body, collider approximation and mass.
body_type is dynamic, kinematic, or static. approximation is one of none, convex_hull, convex_decomposition, mesh_simplification, bounding_cube, or bounding_sphere. Mass uses kg and density uses kg/m^3. The timeline must be stopped.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mass_kg | No | ||
| body_type | No | dynamic | |
| prim_path | Yes | ||
| command_id | No | ||
| approximation | No | ||
| density_kg_m3 | No | ||
| idempotency_key | No | ||
| collider_enabled | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |