create_material
Create PBR or physics materials in Isaac Sim, specifying visual attributes like color, roughness, and metallic, or physical properties like friction and restitution.
Instructions
Create a PBR or physics material.
Args: material_type: "pbr" for visual material or "physics" for physics material. prim_path: Prim path for the material. Auto-generated if not set. color: [r, g, b] diffuse color (0-1). PBR only. roughness: Surface roughness (0-1). PBR only. metallic: Metallic value (0-1). PBR only. static_friction: Static friction coefficient (>=0). Physics only. dynamic_friction: Dynamic friction coefficient (>=0 and <= static). Physics only. restitution: Bounciness from 0 to 1. Physics only.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| color | No | ||
| metallic | No | ||
| prim_path | No | ||
| roughness | No | ||
| command_id | No | ||
| restitution | No | ||
| material_type | No | pbr | |
| idempotency_key | No | ||
| static_friction | No | ||
| dynamic_friction | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |