apply_material
Bind a material to an object in Isaac Sim by providing the material and target prim paths. Choose auto, physics, or visual material purpose.
Instructions
Bind a material to an object.
Args: material_path: Prim path of the material. target_prim_path: Prim path of the object to apply the material to. material_purpose: auto, physics, or visual. Auto selects from the material schema.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| command_id | No | ||
| material_path | Yes | ||
| idempotency_key | No | ||
| material_purpose | No | auto | |
| target_prim_path | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |