calculate_projectile_motion
Solve for projectile motion: input velocity, angle, and height to get range, maximum height, and time of flight. Essential for physics and ballistics.
Instructions
Compute projectile trajectory: range, max height, time of flight. Use for physics or ballistics. Inputs: initial velocity, launch angle, height. Returns range, peak, flight time. See list_bundles for related 'science' calculators.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| velocity | Yes | Initial velocity m/s | |
| angle_deg | Yes | Launch angle degrees | |
| height | No | Initial height m |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | No | Computed result. Object whose fields depend on the tool (e.g. {tax, marginal_rate, brackets} for tax tools, {volume_l, gallons} for volume tools). | |
| formula | No | Human-readable formula or method used (e.g. "I=P·r·t", "Magnus formula"). | |
| source | No | Authoritative source for the rule or formula (e.g. "Article 197 CGI", "NF DTU 21"). | |
| reference_url | No | Link to a calcul2 page documenting the calculation in detail. |