wizard_scene_optimize
Optimize an entire Blender scene in a single call by applying modifiers, merging duplicate vertices, removing loose geometry, recalculating normals, and decimating meshes to make it ready for export or rendering.
Instructions
Optimize the entire scene for export or rendering in one call.
Applies modifiers, removes doubles, fixes normals, decimates if needed.
Args: apply_modifiers: Apply all modifiers on all mesh objects. merge_by_distance: Merge distance for doubles removal. 0 = skip. remove_loose: Remove loose vertices/edges. recalculate_normals: Recalculate all normals outward. decimate_ratio: Decimation ratio (0 = skip, 0.5 = halve poly count).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| remove_loose | No | ||
| decimate_ratio | No | ||
| apply_modifiers | No | ||
| merge_by_distance | No | ||
| recalculate_normals | No |