add_bone
Add a bone to an armature with custom head and tail positions, name, and optional parent for hierarchical rigging.
Instructions
Add a bone to an armature.
Args: armature_name: Target armature. bone_name: Name for the bone. head: [x, y, z] bone head position. tail: [x, y, z] bone tail position. parent_bone: Parent bone name (for hierarchy).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| head | No | ||
| tail | No | ||
| bone_name | Yes | ||
| parent_bone | No | ||
| armature_name | Yes |