add_particle_system
Create and configure a particle system on a target object, setting type, count, lifetime, and frame range for realistic effects.
Instructions
Add a particle system to an object.
Args: object_name: Target object. particle_type: EMITTER, HAIR, or STATIC_HAIR. count: Number of particles. lifetime: Particle lifetime in frames. frame_start: Start frame. frame_end: End frame.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"object_name": "<object_name>"
},
"name": "add_particle_system"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| count | No | ||
| lifetime | No | ||
| frame_end | No | ||
| frame_start | No | ||
| object_name | Yes | ||
| particle_type | No | EMITTER |