add_particle_system
Create and configure a particle system on a target object, setting type, count, lifetime, and frame range for realistic effects.
Instructions
Add a particle system to an object.
Args: object_name: Target object. particle_type: EMITTER, HAIR, or STATIC_HAIR. count: Number of particles. lifetime: Particle lifetime in frames. frame_start: Start frame. frame_end: End frame.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| count | No | ||
| lifetime | No | ||
| frame_end | No | ||
| frame_start | No | ||
| object_name | Yes | ||
| particle_type | No | EMITTER |