set_custom_normals
Set custom split normals on a mesh to precisely control shading and correct visual artifacts.
Instructions
Set custom split normals for precise shading control.
Args: object_name: Target mesh object. normals: List of [x, y, z] normal vectors (one per loop). angle: Auto-smooth angle in radians.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| angle | No | ||
| normals | No | ||
| object_name | Yes |