set_material_property
Set a material's Principled BSDF node property in Blender by providing material name, property name, and value. Adjust base color, metallic, roughness, and more without editing nodes.
Instructions
Set a property on a material's Principled BSDF node.
Args: material_name: Target material. property_name: Node input name (e.g., 'Base Color', 'Metallic', 'Roughness'). value: The value to set.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"material_name": "<material_name>",
"property_name": "<property_name>",
"value": "<value>"
},
"name": "set_material_property"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| value | Yes | ||
| material_name | Yes | ||
| property_name | Yes |