set_material_property
Set a material's Principled BSDF node property in Blender by providing material name, property name, and value. Adjust base color, metallic, roughness, and more without editing nodes.
Instructions
Set a property on a material's Principled BSDF node.
Args: material_name: Target material. property_name: Node input name (e.g., 'Base Color', 'Metallic', 'Roughness'). value: The value to set.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| value | Yes | ||
| material_name | Yes | ||
| property_name | Yes |