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create_text_object

Add a formatted 3D text object to a Blender scene by specifying content, position, size, depth, and optional font file.

Instructions

Create a text object with formatting.

Args: name: Object name. text: The text content. location: [x, y, z] position. size: Font size. extrude: Text depth. font_path: Path to a .ttf/.otf font file.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameNoText
sizeNo
textNoHello
extrudeNo
locationNo
font_pathNo

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv3.0.0

TDQS

C2.6/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must carry the full burden of behavioral disclosure. It only says 'Create a text object with formatting' and does not mention scene mutation, coordinate space, units, name collisions, optional font handling, or any other behavioral implications. This is no more transparent than a bare capability statement.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is compact and the purpose statement is front-loaded. However, the 'Args:' list largely duplicates the input schema's property names and defaults, so every line carries marginal incremental value. It is concise but not information-dense.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

A tool that creates an object in a 3D scene should clarify coordinate space, units, default behavior, scene insertion, and font path requirements. None of this is covered, and there is no output schema to provide return-value context. The parameter list gives a skeleton but not enough context for an agent to invoke the tool correctly in a complex scene environment.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, so the description must compensate. It lists all six parameters with one-line glosses, but most restate what the parameter names already imply (e.g., 'size: Font size', 'name: Object name'). Only 'font_path: Path to a .ttf/.otf font file' and 'location: [x, y, z] position' add meaningful detail; defaults, units, and optionality are not addressed.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description opens with a specific action and resource: 'Create a text object with formatting.' The 'text object' qualifier clearly separates it from the generic 'create_object' sibling, and the parameter list reinforces that this is specific to text. It does not explicitly contrast itself with any sibling, but the resource and purpose are unambiguous.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no guidance on when to use this tool versus alternatives such as 'create_object' or other object-creation tools. No conditions, prerequisites, or exclusions are stated, leaving the intended usage context entirely implicit.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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