add_shape_key
Adds a shape key (morph target) to a mesh object. Automatically creates a Basis key if none exists, and can create from the current mesh state.
Instructions
Add a shape key (morph target) to a mesh object.
Automatically creates the Basis key if none exists.
Args: object_name: Target mesh object. name: Name for the new shape key. from_mix: Create from current mesh state.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | Key | |
| from_mix | No | ||
| object_name | Yes |