Blender MCP Ultra
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- FlicenseNot gradedqualityDmaintenanceEnables AI agents to control Blender 3D software through natural language commands, supporting object creation, manipulation, materials, rendering, and scene management with 22 tools organized across 6 categories.-
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- AlicenseBqualityAmaintenanceEnables AI assistants to control Blender 3D software through natural language, with tools for modeling, materials, animation, rendering, and rigging.3818MIT
- FlicenseNot gradedqualityAmaintenanceEnables AI agents to control a live Blender session, manage scenes, objects, materials, and renders, download PolyHaven assets, and switch between multiple LLM backends at runtime.-
- FlicenseNot gradedqualityAmaintenanceEnables AI agents to control a live Blender session, inspect and modify scenes, manage PolyHaven assets, render images, and route prompts through configurable local or OpenAI-compatible LLM backends.-
- FlicenseNot gradedqualityAmaintenanceEnables AI agents to inspect and modify live Blender scenes, manage objects and materials, render images, retrieve PolyHaven assets, and send prompts to configurable local or OpenAI-compatible LLM backends.-
TDQS
Scored across 209 tools
With 209 tools, there are many overlapping capabilities such as multiple render/screenshot tools (get_render_preview, render_preview, get_viewport_screenshot, get_viewport_screenshot_comparison), multiple material configuration tools (create_material, wizard_material_preset, configure_display_material, etc.), and multiple transform tools (set_object_transform, move_object, rotate_object, scale_object). While descriptions are detailed, the sheer volume makes tool selection error-prone, and some tools are nearly identical in purpose.
Naming is largely consistent with a verb_noun pattern (e.g., create_object, delete_object, set_object_transform) and common prefixes like batch_, wizard_, setup_, and list_. A few outliers such as suggest_next_step and auto_scene_report break the pattern, but overall naming is predictable and follows clear conventions.
209 tools is far beyond the typical well-scoped server (3-15 tools). Even for a complex application like Blender, this is excessive and will overwhelm agents, making tool selection costly and error-prone. The count severely impacts usability and efficiency.
The server covers an extensive range of Blender functionality: object lifecycle, transforms, materials, lighting, camera, animation, physics, sculpting, UV, geometry nodes, modifiers, constraints, collections, importing/exporting, and rendering. There are few obvious gaps, and many wizards provide high-level workflows, ensuring agents have all necessary operations.