wizard_character_basemesh
Create a fully proportioned character basemesh with joint edge loops and mirror modifier, with optional humanoid armature and IK, in a single call. Adjust style, gender, height, and subdivisions as needed.
Instructions
Create a character basemesh with rig in one call.
Full body with correct proportions, edge loops at joints, mirror modifier. Optional humanoid armature with IK.
Args: height: Character height in meters. Default: 1.75m (average human). style: humanoid, creature, robot, or cartoon. gender: male, female, or neutral. subdivisions: Subdivision surface levels (0-3). add_armature: Whether to add a basic humanoid armature. render: Whether to render (CPU-heavy). Keep False for scene building. samples: Render samples if render=True (16-32 for preview). output_path: Optional file to save the .blend.
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "wizard_character_basemesh"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| style | No | humanoid | |
| gender | No | neutral | |
| height | No | ||
| render | No | ||
| samples | No | ||
| output_path | No | ||
| add_armature | No | ||
| subdivisions | No |