wizard_material_preset
Apply a complete PBR material preset to an object in a single call. Choose from ready-made presets like metal, wood, glass, or skin to set correct roughness, metallic, and subsurface values.
Instructions
Apply a complete PBR material preset to an object in one call.
Pre-configured recipes for common materials with correct roughness, metallic, and subsurface values.
Args: object_name: Target object. preset: metal, chrome, gold, wood, glass, plastic, concrete, fabric, leather, rubber, ceramic, marble, skin, emissive. color: Override base color [R, G, B]. None = preset default.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"object_name": "<object_name>"
},
"name": "wizard_material_preset"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| color | No | ||
| preset | No | metal | |
| object_name | Yes |