configure_display_material
Configure emissive display materials for screens, monitors, and HUDs by setting dark base color, low roughness, and adjustable emission strength for realistic glowing effects.
Instructions
Configure a display/emissive material for any scene.
Sets dark base color, low roughness, and optional emission. Works for phone screens, monitors, TVs, control panels, HUDs, or any emissive surface.
Args: material_name: Name of the material to configure. color: RGB base color (0-1). Default: near-black. roughness: Surface roughness. 0.03 = mirror-like. emission_color: RGB emission color. emission_strength: Emission intensity. 0 = off, 1+ = glowing.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| color | No | ||
| roughness | No | ||
| material_name | No | Display | |
| emission_color | No | ||
| emission_strength | No |