recalculate_normals
Recalculate mesh normals to point outward or inward, correcting lighting and shading issues. Specify the object name and choose the outside option.
Instructions
Recalculate normals of a mesh.
Args: object_name: Object name. outside: If True, normals point outward.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| outside | No | ||
| object_name | Yes |