create_procedural_material
Create a complete procedural material node graph in one call: mapping, texture, color ramp, and Principled BSDF. Choose noise, voronoi, marble, wood, or more; set colors, scale, detail, roughness.
Instructions
Create a complete procedural material with node graph in one call.
Creates coordinate mapping, texture node, color ramp, and Principled BSDF.
Args: name: Material name. pattern: NOISE, VORONOI, MUSGRAVE, WAVY, MAGIC, checker, marble, wood, cloud, gradient, veins, plasma. color1: First color [R, G, B]. color2: Second color [R, G, B]. scale: Texture scale. detail: Texture detail level. roughness: Surface roughness.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | Procedural | |
| scale | No | ||
| color1 | No | ||
| color2 | No | ||
| detail | No | ||
| pattern | No | NOISE | |
| roughness | No |