Skip to main content
Glama

validate_game_asset

Validate game assets against explicit budgets and conventions. Returns passed/errors/warnings without modifying the asset, so issues can be fixed with other tools.

Instructions

Check an asset against explicit budgets and conventions.

Returns passed/errors/warnings. Constraints you do not set are reported as warnings rather than failures, so a plain call is still a useful health check. Read-only: it never modifies the asset, so fix anything it finds with the relevant tool.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
objectsNo
max_objectsNo
require_uvsNoFail if any mesh has no UV map
forbid_ngonsNoFail on faces with more than 4 sides
max_verticesNo
max_dimensionNoLargest allowed bounding-box dimension in units
max_materialsNoMaterial slots drive draw calls; engines usually want few
max_trianglesNoTriangle budget, counted after modifiers
check_topologyNo
require_materialsNo
forbid_non_manifoldNo
require_applied_transformsNoFail on unapplied rotation or scale

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv1.0.0

TDQS

B3.4/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden of behavioral disclosure. It explicitly states the tool is read-only, never modifies the asset, returns passed/errors/warnings, and reports unset constraints as warnings. It omits details like how the target asset is resolved, but the disclosed safety and output behavior is strong.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Three compact sentences front-load the core purpose, then cover return shape and read-only behavior. There is no fluff and every sentence contributes useful information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a 12-parameter tool with no output schema and no annotations, the description is too thin. It explains safety and return categories but does not say which asset or objects are validated, how the objects parameter interacts with selection, or when to prefer this over the similar analyze_game_asset sibling.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema covers only about half of the parameters, and the description adds no parameter-level meaning. Parameters like objects, max_objects, check_topology, require_materials, and forbid_non_manifold remain undocumented in both schema and description, so the description does not compensate for the coverage gap.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a specific verb and resource: 'Check an asset against explicit budgets and conventions.' It is clear about what the tool does, but it does not distinguish itself from the sibling tool analyze_game_asset, so it misses the top score.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The line 'a plain call is still a useful health check' implies a default use case even with no constraints set. However, there is no explicit guidance about when to choose this tool over analyze_game_asset or other related validation/analysis tools.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Deploy Server

Other Tools