recalculate_normals
Fix black or inside-out shading by making face normals consistent and outward-facing. Corrects normals on selected objects or named objects.
Instructions
Make face normals consistent and outward-facing.
Run this when a render shows black or inside-out shading.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| names | No | Object names. Omit to use the current selection. | |
| inside | No | Point normals inward instead |