delete_uv_layer
Remove a UV map from a mesh to discard its texture coordinates. Check existing UV layers first to prevent losing textures bound to that map.
Instructions
Delete a UV map from a mesh.
Textures bound to that map will lose their coordinates, so check list_uv_layers first if the mesh has more than one.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| uv_name | Yes |