create_box_collision
Builds a UCX_ box collider from an object's bounding box, oriented in local space and ready for Unreal Engine. Automatically named and excluded from renders.
Instructions
Create a UCX_ box collider matching an object's bounding box.
Built in the object's local space, so a rotated asset gets a tight oriented box. Named UCX__01, displayed as wireframe and excluded from renders -- the convention Unreal expects.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Mesh object to build a collider for | |
| padding | No | Extra margin around the bounding box | |
| collection | No | ||
| collision_name | No | Override the automatic UCX_<name>_01 name | |
| parent_to_source | No |