smart_uv_project
Automatically unwrap meshes without marked seams and create a UV map when none exists. Adjust angle limit, island margin, and aspect correction to control UV island layout.
Instructions
Automatically unwrap meshes. The right first choice for a prop with no seams marked.
Creates a UV map if the mesh has none.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| names | No | Object names. Omit to use the current selection. | |
| angle_limit | No | Degrees; lower makes more, flatter islands | |
| island_margin | No | Padding between islands; 0.02 is a safe default for textured game assets | |
| correct_aspect | No | ||
| scale_to_bounds | No |