add_modifier
Add and configure a Blender modifier in one call, returning the updated modifier state and full stack. Invalid properties are rejected with valid options.
Instructions
Add and configure a modifier in one call.
Returns the modifier's resulting state and the object's full stack. An unknown property name fails with the list of valid ones.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Object to add the modifier to | |
| type | Yes | Modifier type | |
| settings | No | Blender property names, e.g. {"width": 0.02, "segments": 3}. Angles are DEGREES. Properties that point at another object (boolean 'object', array 'offset_object', mirror 'mirror_object') take that object's NAME. | |
| use_defaults | No | Apply the bridge's game-friendly defaults for this type before your settings | |
| modifier_name | No | Name for this modifier instance |