export_fbx
Export Blender assets to .fbx for Unreal or Unity pipelines, applying modifiers and returning the absolute path, file size, and triangle count.
Instructions
Export to .fbx for Unreal or Unity pipelines.
Defaults to meshes/empties/armatures with modifiers applied. Returns the absolute path, file size and the triangle count that was exported.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| scale | No | ||
| axis_up | No | Y | |
| objects | No | Object names. Omit to use the current selection. | |
| filename | Yes | Filename stem; .fbx is added | |
| overwrite | No | ||
| path_mode | No | COPY places texture files next to the .fbx | COPY |
| triangulate | No | ||
| axis_forward | No | -Z | |
| object_types | No | Defaults to MESH, EMPTY and ARMATURE | |
| selected_only | No | ||
| embed_textures | No | ||
| apply_modifiers | No | ||
| export_tangents | No | ||
| mesh_smooth_type | No | FACE suits Unreal; EDGE suits Unity | FACE |
| export_animations | No |