add_weighted_normal
Add a Weighted Normal modifier to an object to fix hard-surface shading after beveling, ensuring clean normals that survive export to game engines.
Instructions
Add a Weighted Normal modifier.
Put this last in the stack, after a bevel with harden_normals, to get clean hard-surface shading that survives export.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mode | No | FACE_AREA | |
| name | Yes | ||
| weight | No | ||
| keep_sharp | No | ||
| modifier_name | No |