create_node
Add a shader node to a Blender material by specifying node type, inputs, and location for shader graph setup.
Instructions
Add a shader node to a material.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | Name for the node; used to reference it in connect_nodes | |
| inputs | No | Default values for unlinked inputs, keyed by socket name, e.g. {"Scale": 12.0} | |
| location | No | [x, y] position in the shader editor | |
| material | Yes | ||
| node_type | Yes | Which shader node to add |