create_preview_lighting
Build a neutral three-point studio lighting rig sized to the subject for preview renders. Replaces previous rig safely, ensuring consistent illumination when scene lacks lighting.
Instructions
Build a neutral three-point studio rig sized to the subject.
Creates AI_Key, AI_Fill and AI_Rim area lights in an AI_PreviewLighting collection, with power scaled to the asset's size. Safe to re-run: it replaces the previous rig. Use this before render_preview when the scene has no lighting of its own.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| objects | No | Subject to light; omit to use all scene geometry | |
| replace | No | Rebuild the rig instead of stacking another one | |
| strength | No | Overall brightness multiplier | |
| world_color | No | [r, g, b] or [r, g, b, a], each 0..1 (linear) | |
| world_strength | No | Also set the world background strength for ambient fill; 0.2-0.5 keeps shadows from going black |