add_boolean
Cut one object with another via Boolean modifier, selecting solver and operation. Hides cutter by default; verify topology as booleans can be messy.
Instructions
Add a Boolean modifier to cut one object with another.
Booleans make messy topology -- check the result with analyze_game_asset and a render before applying.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Object being cut | |
| cutter | Yes | Object used as the tool | |
| solver | No | EXACT is the reliable default; MANIFOLD is faster but needs watertight input | EXACT |
| operation | No | DIFFERENCE | |
| hide_cutter | No | Hide the cutter object afterwards | |
| modifier_name | No |