create_camera
Add a camera to a Blender scene, set lens, FOV, type, and aim at a target or object to frame your shot.
Instructions
Create a camera.
To point it at something, give look_at/look_at_object here, or use frame_objects_with_camera which also works out the distance.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| fov | No | Field of view in degrees; overrides lens | |
| lens | No | Focal length in mm; 50 is neutral, 35 wider, 85 flatters a hero prop | |
| name | No | Camera | |
| type | No | PERSP | |
| look_at | No | [x, y, z] in Blender units | |
| clip_end | No | ||
| location | No | [x, y, z] in Blender units | |
| rotation | No | [x, y, z] euler rotation in DEGREES | |
| clip_start | No | ||
| collection | No | ||
| set_active | No | Make it the scene's render camera | |
| ortho_scale | No | ||
| look_at_object | No | Aim at this object's centre |