analyze_game_asset
Generate a read-only report on a game asset's mesh statistics, materials, textures, and topology issues to catch engine budget problems before export.
Instructions
Read-only report on an asset: object and mesh counts, vertices, triangles (base and after modifiers), materials, referenced textures, bounding dimensions, and a list of issues -- missing UVs, unapplied transforms, non-manifold geometry, objects with no material.
Modifies nothing. Pair it with a render: statistics catch budget problems, renders catch everything else.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| objects | No | Objects to analyse; omit for the selection, else the whole scene | |
| check_topology | No | Run the bmesh topology pass (non-manifold edges, n-gons, degenerate faces). Slower on heavy meshes. | |
| include_children | No | Include child objects |