export_gltf
Export Blender assets to .gltf with separate .bin and texture files, preserving materials, normals, and animations.
Instructions
Export to .gltf with separate .bin and texture files.
Use export_glb unless you specifically need the textures as loose files.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| y_up | No | ||
| objects | No | Object names. Omit to use the current selection. | |
| filename | Yes | Filename stem; .gltf is added | |
| overwrite | No | ||
| export_uvs | No | ||
| selected_only | No | ||
| export_normals | No | ||
| apply_modifiers | No | ||
| export_tangents | No | ||
| export_materials | No | ||
| export_animations | No |