apply_transforms
Bake rotation and scale into mesh data to prepare assets for game engines, ensuring scale equals 1.
Instructions
Bake rotation and scale into the mesh data.
Game engines generally expect assets with applied rotation and scale and a scale of exactly 1. This modifies the mesh -- checkpoint first.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| names | No | Object names. Omit to use the current selection. | |
| scale | No | ||
| location | No | Bake location too (moves the origin to the world origin) | |
| rotation | No | ||
| force_multi_user | No | Make shared mesh data single-user first instead of refusing |