add_bevel
Add a Bevel modifier to round sharp edges, making them catch light and avoid harsh silhouettes in game assets.
Instructions
Add a Bevel modifier -- the cheapest way to make hard edges catch light.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| width | No | Bevel width in units | |
| profile | No | ||
| segments | No | ||
| angle_limit | No | Only bevel edges sharper than this (degrees) | |
| limit_method | No | ANGLE | |
| modifier_name | No | ||
| harden_normals | No | Keep the shading of the original faces; needs smooth shading and a Weighted Normal modifier after it |