get_object
Retrieve all object properties including transform, dimensions, visibility, collections, hierarchy, materials, world bounds, and mesh statistics (UV layers, modifiers) to validate Blender assets.
Instructions
Everything about one object: transform (rotation in degrees), dimensions, visibility, collections, parent and children, material slots, world bounds, and for meshes the geometry statistics, UV layers and modifier stack.
Returns statistics, not raw mesh arrays -- use get_mesh_data for those.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Exact object name | |
| include_mesh_stats | No | Include vertex/edge/face/triangle counts, UV layers, materials and modifiers for mesh objects |