get_mesh_data
Get raw vertex, edge, and face arrays for small meshes, with a configurable vertex limit to prevent oversized data.
Instructions
Raw vertex/edge/face arrays for a mesh.
Only for small meshes you need to reason about vertex by vertex; it refuses
meshes above limit. For size, topology and material information use
get_object or analyze_game_asset instead.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Mesh object name | |
| limit | No | Refuse if the mesh has more vertices than this |