create_uv_layer
Add a UV map to a Blender mesh object, setting its name and active state. Use a second UV layer for lightmaps or custom texture coordinates.
Instructions
Add a UV map. A mesh can hold at most 8 (a second one is the usual place for a lightmap).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | Mesh object name | |
| uv_name | No | Name for the UV map | UVMap |
| make_active | No |