uv_unwrap
Generates UV maps for a selected mesh object in Blender; mark seams first so angle-based or conformal unwrapping creates usable texture coordinates.
Instructions
Unwrap a mesh object's UVs using standard unwrap.
Requires seams to be marked for best results.
Args: object_name: Name of the mesh object. method: Unwrap method - ANGLE_BASED or CONFORMAL.
Returns: Confirmation dict with object name.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| method | No | ANGLE_BASED | |
| object_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||