booltool_auto_union
Merge two mesh objects into one by consuming the target object into the main object. Uses Bool Tool extension or native boolean modifier as fallback.
Instructions
Auto boolean union: merge two mesh objects into one.
The target object is consumed and joined into the main object. This is useful for permanently joining meshes so parts don't float away from their bodies.
Uses Bool Tool extension if installed, otherwise falls back to native boolean modifier (a warning will be included in the response).
Args: object_name: Name of the main object to keep. target_name: Name of the object to merge into the main object.
Returns: Confirmation dict with operation details. May include a 'warning' field if Bool Tool is not available and native fallback was used.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| object_name | Yes | ||
| target_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||