subdivide_mesh
Add edge cuts to a Blender mesh by specifying the object name, cut count, and whether to affect all or only selected geometry.
Instructions
Subdivide a mesh.
Args: object_name: Name of the mesh object to subdivide. cuts: Number of cuts per edge. Range: 1-100.
selection: "ALL" to act on the whole mesh, or "CURRENT" to act only
on what is already selected. Use the select_* tools to choose
first. Defaults to "ALL".Returns: Confirmation dict.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| cuts | No | ||
| selection | No | ALL | |
| object_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||