parent_mesh_to_armature
Attach a mesh object to an armature to enable skeletal deformation for animation, using automatic weights, bone names, or envelopes.
Instructions
Parent a mesh object to an armature with automatic weights or other methods.
Args: mesh_name: Name of the mesh object to parent. armature_name: Name of the armature object. type: Parenting method. One of: ARMATURE_AUTO (automatic weights), ARMATURE_NAME (by bone names), ARMATURE_ENVELOPE (by envelope).
Returns: Confirmation dict.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| type | No | ARMATURE_AUTO | |
| mesh_name | Yes | ||
| armature_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||