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add_texture_node

Adds an image texture node to a material and connects it to the Principled BSDF Base Color input. Requires material name and absolute path to the image file.

Instructions

Add an image texture node to a material and connect it to the Principled BSDF Base Color.

Args: material_name: Name of the material. image_path: Absolute path to the image file. Must exist on disk. label: Label for the texture node, default "Image Texture".

Returns: Confirmation dict.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
material_nameYes
image_pathYes
labelNoImage Texture

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries full burden. It states that the node is added and connected, but does not disclose whether existing nodes are overwritten, if the material must already exist, or other side effects. Missing important behavioral context for a mutation tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is highly concise: one sentence for the action, followed by a clear Args list. No redundant information, front-loaded with purpose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given tool simplicity and presence of output schema, the description covers the main points but lacks mention of prerequisites (e.g., material must exist) and behavior if node already exists. Adequate but not fully complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The description adds specific meaning to parameters beyond the schema: material_name is name of material, image_path must be absolute and exist on disk, label defaults to 'Image Texture'. Schema coverage is 0%, so description compensates well.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'Add' and the resource 'image texture node', and specifies it connects to Principled BSDF Base Color. This distinguishes it from generic siblings like 'add_shader_node' and provides a specific action.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage when you want to add an image texture node, but it does not explicitly state when to use this tool versus alternatives (e.g., add_shader_node for other node types). No guidance on prerequisites or when not to use.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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