add_texture_node
Adds an image texture node to a material and connects it to the Principled BSDF Base Color input. Requires material name and absolute path to the image file.
Instructions
Add an image texture node to a material and connect it to the Principled BSDF Base Color.
Args: material_name: Name of the material. image_path: Absolute path to the image file. Must exist on disk. label: Label for the texture node, default "Image Texture".
Returns: Confirmation dict.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| material_name | Yes | ||
| image_path | Yes | ||
| label | No | Image Texture |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||