recalculate_normals
Recalculate face normals to fix shading artifacts by making all normals point consistently outward or inward.
Instructions
Recalculate face normals to be consistent (all pointing outward or inward).
Fixes meshes with flipped or inconsistent normals that cause shading artifacts.
Args: object_name: Name of the mesh object. inside: If True, normals point inward instead of outward.
Returns: Confirmation dict.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| object_name | Yes | ||
| inside | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||