recalculate_normals
Fix flipped or inconsistent mesh face normals to remove shading artifacts. Recalculate them outward or inward for an entire object or current selection.
Instructions
Recalculate face normals to be consistent (all pointing outward or inward).
Fixes meshes with flipped or inconsistent normals that cause shading artifacts.
Args: object_name: Name of the mesh object. inside: If True, normals point inward instead of outward.
selection: "ALL" to act on the whole mesh, or "CURRENT" to act only
on what is already selected. Use the select_* tools to choose
first. Defaults to "ALL".Returns: Confirmation dict.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| inside | No | ||
| selection | No | ALL | |
| object_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||