join_objects
Combine multiple mesh objects into a single datablock while keeping their geometry separate.
Instructions
Join multiple mesh objects into one (keeps all geometry as-is).
This merges objects into a single datablock without modifying geometry. The meshes remain separate inside the object (no boolean merge).
TIP: If you want to truly fuse overlapping meshes into one solid shape, use booltool_auto_union instead — it performs a boolean union that merges the geometry and removes internal faces.
Args: names: List of object names to join. The first name becomes the active object.
Returns: Dict with the resulting joined object name.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| names | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||