set_uv_projection
Generate UV coordinates for a mesh object by applying cube, cylinder, or sphere projection mapping to prepare it for texturing.
Instructions
Apply a projection-based UV mapping to a mesh object.
Args: object_name: Name of the mesh object. projection: Projection type - CUBE, CYLINDER, or SPHERE.
Returns: Confirmation dict with object name and projection type.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| projection | Yes | ||
| object_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||